Cyber Dragon Cyber Dragon Machine Effect R Rare PS Platinum Secret Rare QCSE Quarter Century Secret Rare UR Ultra Rare UR Ultra Rare C Common QCSE Quarter Century Secret Rare C Common SE Secret Rare GH Ghost Rare C Common SE Secret Rare UR Ultra Rare C Common C Common UL Ultimate Rare C Common C Common UR Ultra Rare C Common C Common UR Ultra Rare (Duelist Saga Version) C Common C Common GR Gold Rare C Common C Common MR Mosaic Rare C Common ST Starfoil C Common C Common SE Secret Rare UR Ultra Rare SE Secret Rare C Common R Rare R Rare R Rare GR Gold Rare UR Ultra Rare R Rare SE Secret Rare SR Super Rare UL Ultimate Rare Related Cards View as Gallery View as List Armored Cybern X WIND Level 4 [ MachineUnionEffect ] ATK 0 DEF 2000 Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material
Furthermore, similar to the master of beasts card, you can return this card and a card on the board to your hand
[117] [118] However, with a change in oversight of the Magic: The Gathering team, player fatigue, and a disconnect between the novels and cards, this plan was scrapped, returning to the general approach of designing a narrative specific to one expansion
The three main combo starters for the archetype are: "Mo Ye", who summons a Token by revealing a Swordsoul/Wyrm card from hand "Taia", who summons a Token by banishing a Swordsoul/Wyrm card from GY "Longyuan", who summons itself and a Token by discarding another Swordsoul/Wyrm card Because of their need other Wyrm monsters or "Swordsoul" cards as costs, the archetype is best played pure or with other Wyrm monsters