This is a deck that plays 17 lands (and may have been close to starting 16 lands) but chooses to board out a land for a 24th spell whenever its on the draw
The requirement of eight different names among unlocked doors translates to just four fully unlocked Room cards, which is a lot more attainable than it might first appear
Locking out artifact mana, Chromatic Spheres, Expedition Maps, Engineered Explosives, Aether Vial, equipment, Oblivion Stone, and more, Collector Ouphe really is just a 2/2 Stony Silence
Newer titles have moved away from the paradigm of the heroes of light collecting the scattered crystals in favor of broader, more convoluted plot-lines, but most games in the series still have a crystalline element somewhere