I last touched on it three Halloweens ago when I reviewed the Worms , which are awesome, but barely a drop in the bucket of how many weird and wacky creatures sort of populate Yu-Gi-Oh's world
This is reinforced by the fact that Link Monsters lack a DEF value, as well as the implication of a higher difficulty in designing Link Monsters if their Link Arrows could point to more than one set of Monster Zones
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You draw 5 cards and take 5 resources, lay down a half-dozen Locations, ploop your investigator at the entrance to one of the locations, and are offered 3 actions per round, with which to perform one of 8 different actions: play a card, activate an effect on a played card draw a card, draw a resource, move from location to location, investigate a location to maybe find Clues, (which are generally required to win the game) fight a monster evade a monster then, you take a resource, you draw a card, all of the enemies in the game get to attack you, you add a doom token to the you lose track, and each investigator draws a fresh Very Bad Problem from the Bad Times deck, which summons monsters and negative story events pretty much willy-nilly